I started to work on the videogames stuff about 15 years ago, at first in small amateur games that usually went nowhere. My earlier tasks were diverse, character concept art, environment art, textures creation, lighting, etc. These experiences made possible my entrance into the professional game industry a couple of years later. In 2004, I started working in Pyro studios, at first only texturing and months later, modeling too. Since then, I've been gaining experience, having the luck of working with great teams of professionals which have done that still now, i'm with the original excitement developing virtual worlds.